Resume

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ROMAN LEMBERSKY

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3DSphere.net

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19009 Sherman Way #8 Reseda, CA 91335

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Professional Experience

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US Home Developers

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Lead 3D Render Artist, February 2014-Present

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  • Create 3D Renders from blueprints and reference images provided by sales team, using 3D Studio Max
  • Model, texture, and light digital outdoor and indoor rooms and environments for rendering.
  • Work closely with the sales and design team to accurately create 3D Renderings
  • Organize work flow, and project schedules for a small team of 3D Render Artists.

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3D Sphere Studios

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Founder and Free Lance Artist and Developer, February 2013-Present

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  • Produced Game Assets for clients’ mobile and PC games.
  • Provided 2D GUI Design and Assets for clients’ apps, games, and software.
  • Design and develop Mobile Games using Unity 3D Engine.
  • Outsource and manage any additional programming, and audio, for variety of games, apps, and software.
  • Closely work with mobile and PC publishing companies.

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Applo Games

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Lead Artist and Game Designer, July 2009-2013

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  • Designed the visual themes and art for the browser strategy game, Applo
  • Provided a concrete artistic vision for fellow artists to follow
  • Oversaw and hired a crew of professional artists and programmers.
  • Established partnerships with social media and gaming websites.
  • Created 3D version of Applo using the Unity 3D Engine.
  • Designed and developed Flash games for Applo Games

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Media Arsenal

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Contracted 2D / 3D Artist, April 2009-2012

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  • Provided 3D animations and visuals for website clients.
  • Provided 2D Flash animation for website clients.
  • Provided Web-Design and Graphic Design services.

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Saltveit Inc

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Contracted 3D Artist and Level Designer, November 2008-August 2009

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  • Assisted in directing the artistic vision of the MMORPG, Verdant Shadows.
  • Created dungeons and environments using the Torque 3D Engine.
  • Created numerous environment and architectural assets for Verdant Shadows.

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Team 4000

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Contracted 2D / 3D Artist, November 2008-April 2009

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  • Created 3D assets and levels for the mobile game, Robo-Fighters
  • Created 2D Assets and levels for the mobile game, Hello Kitty: Happy Apples
  • Worked closely with the programmers to establish high quality game.

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Ludusent Inc

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Senior Environment Artist, January 2008-August 2008

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3D Environment Artist, April  2007- January 2008

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  • Designed and visually directed the game, Sky Hunter
  • Worked closely with animators and fellow artists on the visuals of Sky Hunter
  • Created 3D assets with 3ds Max, for an unnamed RPG project.
  • Worked closely with the Lead Environment Artist in developing concrete visuals.
  • Assisted in the development and design for the RPG project.

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Education

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Art Institute of Los Angeles, Santa Monica, CA

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Attained a Bachelor’s of Science in Game Art and Design

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El Camino Real High School, Woodland Hills, CA

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Attained a High School Diploma

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Technical Skills

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3DS Studio Max

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12 Years Experience, Highly Profficient in 3D Modeling / Texturing / Lighting

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Adobe Photoshop

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13 Years Experience, Highly Profficient in Creating Textures, GUI Elements, Branding, Manipulation and Enhancement

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Unity 3D Engine

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7 Years Experience, Highly Profficient in Levels Design, Game Development, Implementing Asset Store Assets, Publishing

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Z-Brush

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3 Years Experience, Experienced in High Poly Organic Modeling, and Texturing

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Maya

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2 Years Experience, Experienced in 3D Modeling, Lighting and Texturing

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Adobe After Effects

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4 Years Experience, Experienced in Editing Scenes, Creating Video Content

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Unreal Engine

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2 Years Experience, Experienced in Level Design, and Lighting

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Additional Skills

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Mobile Development in Games and Applications

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I’ve developed Uplow, and AstroGolf4000 mobile games, and Smackster Application

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Web and Social Games Development

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I’ve developed Applo Online, a Strategy Web Game, and Lunar Empires, Strategy Game

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Team Management and Leadership

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I’ve coordinated small teams of artists, programmers, and developers on different projects, made sure that everyone is working in sync to accomplish given tasks.

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Design, Develop, and Launch Games From Beginning to End

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I’ve designed my own games, developed the artwork and some code, and successfully published them on multiple platforms.

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Fluent in the Russian Language

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I am able to speak, read, and write in the Russian language

[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_separator][vc_empty_space][/vc_column][/vc_row][vc_row][vc_column][vc_btn title=”Download My Resume in Word” color=”primary” align=”center” button_block=”true” link=”url:http%3A%2F%2F3dsphere.net%2Fwp-content%2Fuploads%2F2016%2F08%2FResume_RomanLembersky.docx||”][vc_btn title=”Download My Resume in PDF Format” color=”info” align=”center” button_block=”true” link=”url:http%3A%2F%2F3dsphere.net%2Fwp-content%2Fuploads%2F2016%2F08%2FResume_RomanLembersky.pdf||”][/vc_column][/vc_row]

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