Memorial Garden
This is an ongoing personal project where I’m exploring the development of an interactive 3D environment using Unity3D and WebGL. While much of my professional experience has focused on technical art, shaders, visual effects, and asset optimization, this project has given me an opportunity to expand further into programming and interactive systems development.
One of my main goals has been to explore how AI can assist in the development process, particularly when writing C# scripts, troubleshooting technical issues, and building systems that would traditionally require more extensive programming experience. I’ve also been experimenting with AI-assisted visual concept development, using generated artwork as a starting point for UI design, environmental assets, and custom shaders that I then refine and implement in Unity.
Desert Landscape
This personal project was a visual study exploring Unity’s High Definition Render Pipeline (HDRP) through the creation of a fantasy Middle Eastern-inspired environment. Using my own 3D models, I focused on developing a cohesive atmosphere through environment design, custom materials, shader experimentation, and lighting.
The project gave me an opportunity to explore HDRP’s rendering capabilities, experiment with different approaches to lighting and materials, and refine my environment art skills without the constraints of a production schedule. My primary goal was to create a visually compelling scene while gaining a deeper understanding of Unity’s high-fidelity rendering tools.
Kelethin Remake
I joined Parallel TCG as a Technical Artist, initially focusing on adapting the PC-based 2D card game for mobile platforms, optimizing assets, UI elements, and visual effects to meet mobile performance requirements while preserving visual quality. As development shifted toward a fully realized 3D experience, my role expanded significantly to include 3D asset optimization, lighting implementation, animation integration, and VFX development. Working closely with artists, designers, and engineers, I helped establish efficient workflows, addressed rendering and performance challenges, and supported the transition to a more dynamic and visually immersive experience while maintaining consistency and performance across PC and mobile platforms.
