I joined Funko Pop! Blitz as Lead Technical Artist after the game had already been released, supporting its ongoing development and live operations. Working with an established game and recognizable licensed characters presented a different set of challenges from developing a project from the ground up. Much of my responsibility involved maintaining existing production workflows, implementing new characters, supporting recurring in-game events, and making UI updates while ensuring that new content integrated smoothly with the existing game.
During my approximately nine months on the project, I also led a small team of two Technical Artists based in the Philippines, coordinating assignments and supporting their implementation work. While the project was largely focused on maintaining and expanding an existing experience rather than introducing major new systems, it gave me valuable experience managing a distributed team and supporting the ongoing technical art needs of a live mobile game. My involvement concluded when the project transitioned back to its publisher.