Los Angeles, California
+1 818 314 1009
RLembersky@gmail.com

Summary
Dynamic Technical Artist with expertise in Node-Based Shader Development and Game Engine Visual Effects. Proven Track record in performance optimization and collaboration, enhancing mobile and non mobile game experiences through effective solutions.
Skills

- Node-based shaders
- Game engine effects
- Animation systems
- Lighting and rendering
- 2D and 3D art
- Unity3D
- Unreal Engine
- 3ds Max
- Performance Optimization
- Version control systems
- Adobe Photoshop

Roman Lembersky


Experience

June 2024 - July 2026

Technical Artist Parallel Studios I Remote

•Collaborated with art design and engineering teams to optimize real-time visual content, enhancing player experience in a commercially released game.

•Optimized meshes, textures, materials, and shaders to reduce draw calls and maximize mobile performance.

•Worked with UI/UX artists to develop and refine visual assets for the game.

•Coordinated with developers for accurate asset implementation in game engine, ensuring visual fidelity and performance.

•Implemented lighting systems that enhanced environmental visuals while maintaining optimal performance.

•Designed special effects using particle systems, creatingimmersive visuals like particles, smoke trails, and explosions.

June 2023 - April 2024

Contract Senior Technical Artist Ioconic.io | Remote

•Led an international team of tech artists in maintaining support and asset implementation for an upcoming mobile horse racing mobile game.

•Researched and developed pipelines to implement UnrealEngine pixel streaming scenes into Unity3D client.

•Created Vfx utilizing Shuriken Particle Systems, andShadergraph•Supported the UX, Vfx, and Front End team in implementinggame UI with Unity's UIToolkit.

•Optimized 2D and 3D assets, and converted Unreal gamescenes into functioning Unity scenes.

April 2022 - June 2023

Lead Technical Artist TicToc Games | Burbank, CA

•Lead an international team of tech artists in maintaining support and asset implementation for the mobile game: FunkoPop Blitz.

•Implemented efficient project structure and tech art workflow for upcoming projects.

•Developed R&D prototypes for upcoming game projects.

•Conducted R&D on tools, workflows, and optimization techniques to enhance gaming experience on mobile and tablet devices.

March 2020 - April 2022

Technical Artist TicToc Games | Burbank, California

•Implemented responsive UI systems for mobile game projects, enhancing compatibility across diverse tablet and mobile devices.

•Optimized 2D and 3D assets to increase performance and reduce file size of games.

•Developed custom 2D and 3D shaders, contributing to the visual quality and uniqueness of game environments.

•Developed custom visual effects for various game projects, enhancing the overall aesthetic appeal.

•Structured and organized project files and assets, streamlining workflow and improving collaborative efficiency.

•Produced pipelines and thorough documentation regarding project asset implementations

March 2017 - January 2020

3D Artist, Unity3D Artist VNTANA | Van Nuys, California

•Design and create VFX particle systems for a wide variety of interactive hologram experiences in Unity3D.

•Utilize a variety of node-based shader authoring software such as Shader Forge and Unity3D's Shader Graph.

•Design, model, and texture custom assets for client's interactive experiences.

•Clean up and optimize high polygon 3D Models of products from clients to be used in interactive holographic experiences.

•Work closely with the development team to create new geometry optimization software and 3D database.

February 2014 - March 2017

Lead 3D Render Artist Us Home Developers | Woodland Hills,California

•Created 3D Renders from blueprints and reference images provided by sales team, using 3D Studio Max

•Model, texture, and light digital outdoor and indoor rooms and environments for rendering.

•Collaborated with sales and design team to produce accurate 3D renderings meeting project specifications

•Organize work flow, and project schedules for a small team of 3D Render Artists.

July 2009 - July 2013

Lead Artist and Game Designer Applo Games | WoodlandHills, CA

•Designed the visual themes and art for the browser strategy game, Applo

•Created clear artistic vision guiding team of artists

•Led hiring and management of team of professional artists and programmers

•Forged partnerships with social media and gaming websites toenhance game visibility

•Constructed a 3D adaptation of Applo through the Unity 3DEngine.

•Designed and developed Flash games for Applo Games.

April 2007 - September 2008

3D Environment Artist Ludusent Inc | Santa Ana Springs, CA

•Developed 3D assets using 3ds Max for an RPG project, contributing to immersive environments

•Worked closely with the Lead Environment Artist in developing concrete visuals.

•Collaborated with animators and artists to enhance visual quality of Sky Hunter

•Supported development and design efforts for the RPG project, ensuring cohesive visual storytelling

•Designed and visually directed the game, Sky Hunter


Education

October 2003 - March 2007

Bachelor's of Science | Game Art and Design

Art Institute of Los Angeles, Santa Monica, CA

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