Parallel TCG - Parallel Studios
I joined Parallel TCG as a Technical Artist, initially focusing on adapting the PC-based 2D card game for mobile platforms, optimizing assets, UI elements, and visual effects to meet mobile performance requirements while preserving visual quality. As development shifted toward a fully realized 3D experience, my role expanded significantly to include 3D asset optimization, lighting implementation, animation integration, and VFX development. Working closely with artists, designers, and engineers, I helped establish efficient workflows, addressed rendering and performance challenges, and supported the transition to a more dynamic and visually immersive experience while maintaining consistency and performance across PC and mobile platforms.
Status
Horse Power - Ioconic.io
I joined HorsePower as a Contract Technical Artist, contributing to an online horse racing simulation where players could raise, breed, race, and trade horses competitively. The project initially utilized Unity for its mobile application and Unreal Engine to render simulated races, which were streamed directly to players through pixel streaming. My primary responsibility was developing and maintaining horse shaders across both engines, ensuring that each horse’s unique visual characteristics and customization features remained consistent between Unity and Unreal. As the project evolved, the team transitioned away from pixel streaming due to its high operational costs, moving the racing simulation entirely into Unity. My responsibilities subsequently expanded to optimizing high-poly 3D assets, reworking mesh topology, and adapting models to meet mobile performance requirements while preserving their visual quality.
Status
Elemental Blast - TicToc Games
Elemental Blast was a mobile game research and development project at TicToc Games, designed to explore a draw-to-match gameplay system featuring unique power-ups, visual effects, and a distinctive artistic style. As Lead Technical Artist, I was responsible for implementing the game’s foundational systems and visual presentation, including UI integration, VFX, and overall game flow. Working closely with the Art Director and Head Engineer, I helped transform the initial concept into a functional, visually polished prototype that demonstrated both the gameplay mechanics and creative direction. The project ultimately served as a reusable foundation for future development, with its underlying structure and implementation providing a template for additional projects at TicToc Games.
Status
Funko Pop Blitz - TicToc Games
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Event Styler- TicToc Games
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Jean Paul Gaultier- VNTANA
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Holographic Arcade, LINQ Hotel - VNTANA
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Ellie the Elf, Mall of America - VNTANA
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Julie, Holographic AI Concierge- VNTANA
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Single Event Experiences - VNTANA
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Applo - Applo Games
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Selected Renderings - US Home Developers
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
Status
Sky Hunter - Ludusent Inc
I joined Funko Pop! Blitz as Lead Technical Artist, overseeing technical art production and supporting ongoing live operations for the established mobile game. I coordinated a team of Technical Artists based in the Philippines, managing the implementation of new characters, optimizing existing game assets, and supporting the delivery of recurring in-game events. My work helped maintain a consistent content production pipeline, improve asset efficiency, and support regular game updates while preserving visual quality and performance. By coordinating technical art responsibilities across a distributed team, I contributed to the game’s ongoing content delivery and live-service stability.
