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Resume

ROMAN LEMBERSKY

3DSphere.net

19009 Sherman Way #8 Reseda, CA 91335

Professional Experience

US Home Developers

Lead 3D Render Artist, February 2014-Present

  • Create 3D Renders from blueprints and reference images provided by sales team, using 3D Studio Max
  • Model, texture, and light digital outdoor and indoor rooms and environments for rendering.
  • Work closely with the sales and design team to accurately create 3D Renderings
  • Organize work flow, and project schedules for a small team of 3D Render Artists.

3D Sphere Studios

Founder and Free Lance Artist and Developer, February 2013-Present

  • Produced Game Assets for clients’ mobile and PC games.
  • Provided 2D GUI Design and Assets for clients’ apps, games, and software.
  • Design and develop Mobile Games using Unity 3D Engine.
  • Outsource and manage any additional programming, and audio, for variety of games, apps, and software.
  • Closely work with mobile and PC publishing companies.

Applo Games

Lead Artist and Game Designer, July 2009-2013

  • Designed the visual themes and art for the browser strategy game, Applo
  • Provided a concrete artistic vision for fellow artists to follow
  • Oversaw and hired a crew of professional artists and programmers.
  • Established partnerships with social media and gaming websites.
  • Created 3D version of Applo using the Unity 3D Engine.
  • Designed and developed Flash games for Applo Games

Media Arsenal

Contracted 2D / 3D Artist, April 2009-2012

  • Provided 3D animations and visuals for website clients.
  • Provided 2D Flash animation for website clients.
  • Provided Web-Design and Graphic Design services.

Saltveit Inc

Contracted 3D Artist and Level Designer, November 2008-August 2009

  • Assisted in directing the artistic vision of the MMORPG, Verdant Shadows.
  • Created dungeons and environments using the Torque 3D Engine.
  • Created numerous environment and architectural assets for Verdant Shadows.

Team 4000

Contracted 2D / 3D Artist, November 2008-April 2009

  • Created 3D assets and levels for the mobile game, Robo-Fighters
  • Created 2D Assets and levels for the mobile game, Hello Kitty: Happy Apples
  • Worked closely with the programmers to establish high quality game.

Ludusent Inc

Senior Environment Artist, January 2008-August 2008

3D Environment Artist, April  2007- January 2008

  • Designed and visually directed the game, Sky Hunter
  • Worked closely with animators and fellow artists on the visuals of Sky Hunter
  • Created 3D assets with 3ds Max, for an unnamed RPG project.
  • Worked closely with the Lead Environment Artist in developing concrete visuals.
  • Assisted in the development and design for the RPG project.

Education

Art Institute of Los Angeles, Santa Monica, CA

Attained a Bachelor’s of Science in Game Art and Design

El Camino Real High School, Woodland Hills, CA

Attained a High School Diploma

Technical Skills

3DS Studio Max

12 Years Experience, Highly Profficient in 3D Modeling / Texturing / Lighting

Adobe Photoshop

13 Years Experience, Highly Profficient in Creating Textures, GUI Elements, Branding, Manipulation and Enhancement

Unity 3D Engine

7 Years Experience, Highly Profficient in Levels Design, Game Development, Implementing Asset Store Assets, Publishing

Z-Brush

3 Years Experience, Experienced in High Poly Organic Modeling, and Texturing

Maya

2 Years Experience, Experienced in 3D Modeling, Lighting and Texturing

Adobe After Effects

4 Years Experience, Experienced in Editing Scenes, Creating Video Content

Unreal Engine

2 Years Experience, Experienced in Level Design, and Lighting

Additional Skills

Mobile Development in Games and Applications

I’ve developed Uplow, and AstroGolf4000 mobile games, and Smackster Application

Web and Social Games Development

I’ve developed Applo Online, a Strategy Web Game, and Lunar Empires, Strategy Game

Team Management and Leadership

I’ve coordinated small teams of artists, programmers, and developers on different projects, made sure that everyone is working in sync to accomplish given tasks.

Design, Develop, and Launch Games From Beginning to End

I’ve designed my own games, developed the artwork and some code, and successfully published them on multiple platforms.

Fluent in the Russian Language

I am able to speak, read, and write in the Russian language